Theoretical Foundation
Theoretical Foundation
Image: Istock - Credit: monkeybusinessimages
Playful Learning - Let's look deep into this
Here in Brazil, playful learning is a LEARNING RIGHT IN EARLY CHILDHOOD EDUCATION. Children have the right to PLAY in different ways, in different spaces and time, with different partners (children and adults). Children should observe, question, create hypotheses, conclude and create while they PLAY. As the child is still learning to deal with the world beyond their family, play has to be elaborated and purposeful.
Amazing thinkers and researchers looked at the need to encourage play and created toys for Early Childhood.
In “Blocks”, the first chapter in her book "Design of Childhood14", Alexandra Lange investigates the decisions on and intentions in the design of toys and manipulatives used in education. A line is drawn that connects from wooden blocks to the command blocks in Minecraft© - in the concept of "Good Toy" - open-ended toys for possible practices, philosophies and approaches in which the children are required to touch, feel, look at and understand how the objects work, as preached by Pestalozzi, Montessori, Malaguzzi, among many others.
[14] LANGE, Alexandra. The design of childhood: how the material world shapes independent kids. New York, Bloomsbury Publishing, 2018. 416 p. il.
Image: Istock - Credit: monkeybusinessimages
Image: Istock - Credit: monkeybusinessimages
Speaking about learning through play is not so much fun; let me walk you into a children’s classroom. Your teacher welcomes you with an encouraging smile and a tray full of curious materials. A group of children near you plays and makes observations. Other children are advancing to a more realistic representation while trying to construct something with the materials they have.
Geometry is taught while students are walking outdoors, in contact with nature, picking materials to build a balancing sculpture; mathematics is taught by devising ways to help forest animals to share water; social-emotional skills are honed by having the students put themselves in someone else’s shoes and create a solution collectively.
We can also note the importance of PLAY from the impeccable point of view of the father of the Maker movement - Seymour Papert, whom you have read about in the previous pages. In the evolution process from the world of manipulatives to the digital world, at the MIT Media Lab, Papert coined the term constructionism. Children learn best when they make their own project, building their own ideas and describing their own solutions to the problems - literally, merging the idea of learning by doing and the digital media.
More recently, with the advances in 3D printing technology, connectors and construction toys have been created on demand. What was once thought of by Dewey, Froebel and Pestalozzi, using natural materials, blocks, fittings or cardboard boxes, lays in our hands the possibility of creating new forms of play.
In English, the term HARD FUN was first introduced by the pioneer in object-oriented programming Alan Kay. The term, also described by educators such as Resnick and Papert, is used to characterize a challenging and, at the same time, pleasant activity. The educational benefits of fun activities include learning to deal with frustration, developing and testing new strategies, and gaining confidence.
In a video game, fun but difficult activities provide safe learning environments in which students can experiment comfortably, without the pressure of the expectation of ‘succeeding’ the first time they try them out. Good strategy games and RPGs are developed with this principle in mind.
Image: Istock - Credit: monkeybusinessimages
Is it possible that educational makerspaces will turn out to be the environments for kindergartens to occupy the whole school?
If it is up to the enthusiasm of thousands of educators passionate about experimental methods, this may actually happen.
Besides the selected fables, we made available nano instructional podcasts to help you develop your understanding regarding elastic readings and the maker philosophy.
Continue your PD experience: Instructional podcasts>>