[ THE HARE AND THE TORTOISE ]
AUTOR: AESOP
[ THE HARE AND THE TORTOISE ]
AUTOR: AESOP
Here you will find: ► Illustration ► Fable (text, audio, video) ► Lesson plan
A hare and a tortoise were having a heated debate: Which of them was faster?
To settle their dispute, they scheduled a day and a time and set up a place for a race.
Halfway through the race, feeling confident about his skill, the hare lost interest in the competition and sloppily lay by the side of the track to take a nap!
The tortoise, however, aware of his limitations, did not allow himself to take a break: leaving the sleeping hare behind, he kept moving slowly but steadily and achieved his goal, winning the race and the prize!
This fable shows us that many times effort beats natural talent when the latter turns into indifference and is used carelessly.
RELATIONSHIP SKILLS
Communicating clearly, listening actively, cooperate, working collaboratively in order to solve problems, and handling conflicts constructively.
SPECIFIC ABILITY
Seek and offer help.
MAKER CAPACITY
Promoting the development of knowledge and skills through experimenting with materials, concepts and practices relevant to the Maker culture.
THE ENVIRONMENT
The school as a place of collaboration
1) ACTIVATE TO ENGAGE:
Watch the image for 30 seconds: "What is happening? Why do you say that?" Use the thinking routine of the Artful Thinking project.
Image: 99DESIGNS
It's Playtime! - Game of the day: "Mom, can I come?"
Ask the students if they are familiar with the "Mom, can I come?" game.
Here's how you play it: the group draws the name of one of the kids to play the "mom" or the "dad" in the game. Two lines are drawn on the ground 5 meters away from each other. Behind one of the lines stands the “mom” or the “dad”, with their back turned to the other children, who stand side by side behind the other line.
One by one, they try to reach the “mom”:
- Mom, can I come? asks one of the players.
- Yes, you can, the “mom” answers.
- How many steps [can I take]? asks the child.
The "mom" then chooses the number and type of steps the child will take. For example, two ‘birdie steps’ (tiny ones); if the child is told to take ‘doggie steps’, they have to crawl on all fours; but if they are told to take ‘elephant steps’, they take two very large steps. To make the game harder, the “mom” can ask the children to take steps backwards. The winner is the child who reaches the other side first.
In order to connect the game with the story, ask the kids to take ‘turtle steps’ and then ‘rabbit steps’. Play the game for about 20 minutes.
Ask them: “What other games involving running do you know?” Make a list. Then visit Território do Brincar so that the children can discover its content; add other games to your list of fun activities for future use.
Get ready for the story!
Ask the group if anyone is familiar with the story The Tortoise and the Rabbit. Show them the illustrations with the characters which are on Aperte o Play. The teacher may either tell the story to the class or present the audiobook version of the fable. These are different reading challenges: while the former encompasses listening to an audiobook without the aid of images, the latter relies on the teacher performing a storytelling session of the fable, duly supported by illustrations. A third option allows the teacher to press play for the students to listen to the recorded story, either in English or in Portuguese, while showing scenes of the fable. Choose the one that suits your group best!
>>Before the story: Look carefully at the illustration at the beginning of the story. What’s happening? Who do you think will be first? What can the rabbit see? What is it thinking about? How does it feel? What about the rabbit?
>>While:: Listen to the story and check your guesses.
>>After the story: What did we know before listening to the story? What do we know now?
What if we could help the tortoise run faster without getting hurt? What objects can we use to represent the tortoise? Think of something that rolls, such as cans, paper rolls, wheeled toys, and tape rolls. Here’s a tip: use a piece of masking tape to add some weight (such as a pencil, a stick or a piece of playdough) to control the movements of the ‘tortoise’. Try using different objects.
How can we continue experimenting with other types of ramps? Your aim is to help the tortoise run faster without getting hurt?
Como nós podemos fazer outras rampas para continuar a experimentar? O seu objetivo é ajudar a tartaruga a ir mais rápido sem se machucar.
Inspiration: Aperte o Play on Pinterest
Round-table discussion: How did you feel during the game? Why do you say that? How can we play together allowing everyone to participate and feel happier in the group?
How about building race tracks and a play area so that more children can feel happier?