[ A HOME FOR THE GOAT AND THE JAGUAR ]
AUTHOR: CÂMARA CASCUDO
[ A HOME FOR THE GOAT AND THE JAGUAR ]
AUTHOR: CÂMARA CASCUDO
Here you will find: ► Illustration ► Fable (text, audio, video) ► Lesson plan
A jaguar was looking Phew! I’ve done a lot, so I think I can finish my work tomorrow.My house is beginning to look beautiful!
The next morning, at sunrise, the jaguar left for the building site. And she couldn’t help jumping for joy on seeing that her house was almost ready! In a state of great excitement, she didn’t waste a minute and she worked like crazy. Feeling delighted with herself, she said:
It’s not even midday! Now that the roof is ready, I can have some rest.
With the afternoon came the goat! He was dead tired due to the hard work he had been doing and could hardly walk. When he was close to his piece of land, he exclaimed in astonishment.
The roof is ready! I’m the luckiest goat in the world!
Feeling absolutely thrilled, he started painting the house and … ta-dah! Done! The goat was very proud of himself and began making his bed to rest. He thought:
The door is still missing, but I’ll see to that tomorrow. Now I must get some sleep.
You’ll never guess who showed up at dawn! The jaguar!!! She was entranced with her house: all painted, with a nice roof and everything else. All ready for her. As she walked in, she got such a fright! There was a goat inside the house!
And then chaos broke out. The jaguar said:
What are you doing in my house?
Your house? You’re delusional! This house is MINE! I built it!
- Excuse me! No way! I built it!
- This house is MINE!
- It’s MINE! MINE! MINE!
- Off with you, goat!
- No! YOU back off!
Tired of fighting, they decided to try to understand what was going on. All the happiness brought by the new house was gone. True, the house belonged to both of them, so they decided to share it. One of the points they agreed on was that every other week one of them would go hunting.
The first week was the jaguar’s turn to hunt. She brought home a goatling for lunch, and this filled the goat with terror. The next week it was the goat’s turn. As he was wandering in the forest, he found a jaguar which had been killed by poachers, so he decided to take it home to scare his roommate. And it worked! Seeing the dead peer, she was shocked:
My dear friend, how did you get this jaguar?
The goat wouldn’t answer, and the jaguar was puzzled. She couldn’t believe what was happening and got really scared. Trying to frighten the goat, she said:
Hey, man! Tomorrow I’m cooking a very special dish for you. Believe me, you’ll never forget it.
The moment the jaguar said this the goat felt a sinking feeling hit his stomach. He had teased the jaguar, and now he was terrified. This was the price he had to pay.
They were both suspicious of each other … but, right at that moment a strong gust of wind swept, blowing the door, which was outside the house, with a loud bang.
The jaguar gave a start, which alarmed the goat.
The goat made a jump, which scared the jaguar.
She jumped through the window, while he ran through the door.
They ran, and they ran, and they ran.
And the house was left behind - for neither of them.
MAKING DECISIONS RESPONSIBLY
Weighing the benefits and the consequences of various actions for personal, social and collective well-being.
SPECIFIC ABILITY
To identify solutions to personal and social problems.
MAKER SKILL
Developing the ability and self-confidence required to shape the world through playing, building, adjusting, and redoing.
THE ENVIRONMENT
The school as a space for inventiveness and empathy
1) ACTIVATE TO ENGAGE:
Show students images of places where some animals live and ask them: “Who lives here? What do you see? What do you wonder?”
Use loose, unstructured materials to create dwelling places while watching the images.
Take the children to a place where they will find pieces of cardboard that will be part of the scenery of the story we are about to tell. Use a table as the students’ worktop: display smaller pieces of cardboard with fittings, or choose bigger pieces, which are particularly attractive and which will require the children to cooperate to make the task feasible in real life. Get some inspiration here. Ask: “As you observe the scenery where our story takes place, what type of characters do you think you will see? What kind of animal could live here?”Get some inspiration HERE.
Ask: “As you observe the scenery where our story takes place, what type of characters do you think you will see? What kind of animal could live here?”
Get ready for the story!
Ask the group if they have ever heard the story The House of the Goat and the Jaguar. Show them the illustrations with the characters which are on Aperte o Play. The teacher may either tell the story to the class or present the audiobook version of the fable. These are different reading challenges: while the former encompasses listening to an audiobook without the aid of images, the latter relies on the teacher performing a storytelling session of the fable, duly supported by illustrations. A third option allows the teacher to press play for the students to listen to the recorded story, either in English or in Portuguese, while showing scenes of the fable. Choose the one that suits your group best!
>> Before the story:
Look at this picture of the sea: Who lives here?
Look at this picture of a savanna: Who lives here?
Look at this picture of a forest: Who lives here?
Look at the first illustration: Who are the characters? What do they need to survive? What are they afraid of? What do they like? How do they feel?
Take a stroll somewhere: Find 5 small animals that live here. What do they need to survive? What are they afraid of? What do they like? How do they feel?
>>During the story:
Focus on one of the animals in the story - What do you see? What do you see makes you say that? What does it need to survive? What is it afraid of? What does it like? How does it feel?
>> After the story:
Show the last picture. What do you notice? What do you see makes you say that?
Materials
Kraft paper
Cardboard paper
Paper for coloring
Building paper
Dunnage
Connector
Brass fasteners
Wooden clothes pegs
Bamboo skewers
Wires
String
Glue stick
PVA glue
Small paper rectangles
Building Patterns
Allow the children to play with the scenery built so far and ask:
“Would it be possible to create an equally interesting dwelling place, a home, that would suit both the goat and the jaguar?
What do they like? What do they need? What are they afraid of? And how could you create a home for a giraffe and an ant to live in? Or for a parrot and an elephant?”
Choose two of the animals and complete an empathy map;
Let us build!
1st attempt: Use ONLY two materials to create a home for both animals;
2nd attempt: Use ONLY three materials to create a home for both animals;
3rd attempt: Use MORE than three materials to create a home for both animals.
Analyze what they have all created. Comment on the projects, saying…
I saw…
I thought …
I wondered…
A super MAKER tip:
Hot glue is an amazing resource, but not always is it possible to use it. If you are alone in this journey, with a class full of kids, the best option is to create pre-cut fitting parts. They will be your “building blocks”. Find more ideas about how to use cardboard in pedagogical activities HERE.
Play tug-of-war for a few minutes.
Introduce the dilemma in the fable - “Both animals built the house together. Who does the house belong to?” Use the Tug-of-War Thinking Routine. Identify the factors that ‘attract’ each side of the dilemma. These are the two sides of the tug-of-war. Ask the students to come up with ‘tugs’, or reasons why they support one of the sides of the dilemma.
Ask them to think of reasons for the other side of the dilemma. Generate “What if…?” questions to better explore the topic.
Now is the time to invite the people in our school to build a place for our playtime and our storytime: "Where could we build this space? What do we need? Who can help us? What materials could we use? What stories would we like to read? What materials would we like to have?"
[TAKING IT FURTHER]
>> Build things that allow children to get in.
>> Build games with cardboard paper.
>> Build different thematic spaces with the sea, a savanna, or a forest, where Storytime can take place.